Open Source Code for Light Stage Capture Sequences

Today I’m posting updates (1/n) to the Light Stage open source project codebase.

The updates mark improvements for integrating experimental result data and 3d geometry data with light and camera-trigger hardware controllers (3). Included are two new lighting sequence improvements (1) and (2) and a way to get started, no matter your stage design and target capture application (4). These changes contribute towards standardised capture sequences and integrated 3d reconstruction pipeline processing, while supporting stage design tools and retaining visualisations, measurable evaluations and optimisations at each step.

Altogether, this work takes a step towards the vision of a comprehensive open source framework for open hardware light stages, find more details at the Build a Light Stage website.

These recent updates to the LightStage-Repo on github include:

  1. Spherical gradient” lighting sequence.
  2. Balanced lighting baseline”.
  3. Local web service (on port 8080) to return data requested by an HTTP client, such as a hardware controller with Ethernet/Wifi module.
  4. Configuration file designed for each Light Stage, to easily get the web service responding with correct sequence data.
Continue reading “Open Source Code for Light Stage Capture Sequences”

Building an IoT App for the Zombie Apocalypse

Ever thought what kind of app you would need to survive the Zombie Apocalypse? No, well neither had I until this semester’s session began and we needed a fun project for the final year students to work through in 8 hrs of lab time. This is what I came up with along with the support of the team at Aber Comp Sci.

SETTING SUMMARY – Infection is underway. We’re a few days into the epidemic. The cities are a mix of Continue reading “Building an IoT App for the Zombie Apocalypse”